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Posted at 19:09 on April 18th, 2024 | Quote | Edit | Delete | |
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Posted at 19:02 on April 18th, 2024 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 11301 | Yup! Plus, the classic Indiana Jones ending: everything would have happened and ended exactly the same way without him. Gepostet auf Mastodon ----- Now you see the violence inherent in the system! |
Posted at 19:01 on April 18th, 2024 | Quote | Edit | Delete | |
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Posted at 18:52 on April 18th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Made it. Overall, considering team path, liked it. Quite a pace for an adventure game. Constant forward movement. I do wonder why it is listed as "hard puzzles" often. It's very linear, few locations available at each time, few objects. Never really opened up. This made almost everything straightforward, even in less logical moments. In the endgame, use of light, colours and perspective were the highlight for me. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 18:01 on April 18th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | ----- Now you see the violence inherent in the system! |
Posted at 19:44 on April 17th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Played through the outer ring of Atlantis. For the first time in this game, I have the feeling there are some actual puzzle chains forming.I like the retro-futuristic technology and art design. Of course, it never gives the impression of this being a city where people actually lived. Too many "workshops". Much too small overall. This, though, is not criticism. They couldn't have done it better realistically. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 20:11 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Made it to Atlantis for the third time. Honestly, underwhelming path overall. The fighting system is exactly like the one in Pirates in theory. In practice, it's no fun. Note on the voicework: Arnold didn't even *sing* "gaudeamus igitur". I liked the very final scene, seeing the submarine approach just as a shadow. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 19:10 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Now tackling the Fists path. So far seems like the least fleshed out. Trottier is useless. On the dig site, Indy finds a secret passage which contains... *nothing*. Going through just triggers the story to go on for no discernable reason. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 12:54 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | I enjoyed the team path. Those little touches of interaction with Sophia. The squabbling, as clichéd as it is. The way she waves when seeing her through the measuring device. Or when she has to crawl through the hole to open the door - both clearly uncomfortable with the amount of physical contact. The coded conversation on the submarine. She gets captured too much, yes. Still quite an achievement for the time. Puzzles also seemed better. I maintain this is the "true" path planned first. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 06:44 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Having gotten to the gates of Atlantis, I figured it's best to try the other paths first. Going for "team". I liked the part with Trottier in this one. Yes, asking the player to guess "how many fingers" is stupid. But the idea of quizzing them in statements made in an earlier conversation, seemingly unimportant side details, was good. Plus, there was an alternative solution available. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 19:03 on April 15th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Sternhart turned into a skeleton??? Er... how long has it taken me to get to Crete? Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 15:09 on April 15th, 2024 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 11301 | ----- Now you see the violence inherent in the system! |
Posted at 13:36 on April 15th, 2024 | Quote | Edit | Delete | |
Guest | Every path involves the search for Trottier. The chaotic running around of the same four passers-by is so horrible. The car-chase is however unique, Teams has something entirely different and Fists almost doesn't need Trottier. Posted on Mastodon |
Posted at 13:31 on April 15th, 2024 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 11301 | As I remember, the book can be in different random places. Though I don't remember it ever being in this office. So, my guess, it's indeed always empty. Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 13:28 on April 15th, 2024 | Quote | Edit | Delete | |
Guest | btw, the empty chest upstairs, in this room, is really disappointing. (or does it get populated at some random seed?) Posted on Mastodon |
Posted at 13:26 on April 15th, 2024 | Quote | Edit | Delete | |
Guest | For me, the digsite is the best puzzle of the whole game. Also great (and different) in Fists + Teams path.The darkness thing gets repeated one more time btw. But won't tell when. Posted on Mastodon |
Posted at 12:50 on April 15th, 2024 | Quote | Edit | Delete | Delete Attachment | |
![]() Admin Reborn Gumby Posts: 11301 | Based on recommendation of @console , I'm trying the wits path. First approach to find a random guy in Monte Carlo: hang out in front of a random hotel until he shows up. Right. I thought there was a Hollywood screenwriter involved? Next, a repetion of the Monkey Island finding-the-swordmaster puzzle. A camel chase. A car chase. Is this really the "wits" path? But then, how the eyes get used to the dark dig site: pure genious. Posted on Mastodon ----- Now you see the violence inherent in the system! ----- Edited by Mr Creosote at 12:50 on April 15th, 2024 |
Posted at 10:27 on April 15th, 2024 | Quote | Edit | Delete | |
Guest | yeaaaaaaaaaahhhhh. I have a tough time with this game. I kind of set it down after a lot of poor design stuff. It is one of the biggest adventure games that just never clicked for me for a whole lot of reasons and it really does confound me as to why it is perceived as a classic. Posted on Mastodon |
Posted at 08:05 on April 15th, 2024 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 11301 | I'm playing the so-called "talkie" version for the first time in my life. Wow, those comedy accents! Posted on Mastodon ----- Now you see the violence inherent in the system! |
Posted at 10:50 on April 14th, 2024 | Quote | Edit | Delete | |
![]() Admin Reborn Gumby Posts: 11301 | Another thing for the like list: each person has its characteristic animations. Such as Kerner's hand going through his hair. Sophia turning away with her arms folded. Little touches which do wonders. Posted on Mastodon ----- Now you see the violence inherent in the system! |