Thoughts by Aspirin18 (02 Jul 2014) – SNES
Initially, Lost Vikings 2 was released for the Super Nintendo in 1995. Sprite characters models were taken directly from the first part and only slightly improved. The idea of the game has not changed – we still need to combine the unique abilities of the characters to pass each level.
The story continues from the first part. Outraged by his defeat, Tomator finds the offenders sailing on the ship and teleports them immediately to the guard robot. Due to a system error, the lights go out and the prisoners take this opportunity to attack the confused robot. And dismantle him for parts, to get them for themselves. Then one of the Vikings (Olaf) presses the button “Start” on a time machine, thinking that it said “Snack”. It should be noted that the game is made with the traditional humor of the series, so it is difficult to take the story seriously.
However, this time, we are not limited to the three familiar characters. The developers added two new characters – the werewolf Fang and the dragon Scorch. Werewolf Fang can run fast, jump high, beat opponents using claws and also climb on the rocks. As for the dragon Scorch, he can fly and spit fireballs. Each of the three Vikings got new abilities. Eric learned to swim, using jet boots he can make a double jump and smash blocks that are above him. Baleog lost his bow, but got a cybernetic hand in return. Olaf learned somehow make himself very small and break blocks below him.
In 1997, a revised version of Lost Vikings 2: Norse by Norsewest came out for the PC. However, the PC port is not comparable with the popularity of the original. In many ways – because the graphics have been completely redrawn and became much worse. The well known cute sprites were replaced to ridiculous 3D analogs.