Alien Bash II

Makers:
Glen Cumming / Myles Jeffery
Year:
1995
System:
Amiga (OCS)
Genre:
Action
Tag:
Science Fiction
Language:
English
Median Rating:
4/5

Thoughts by Mr Creosote (01 00 2014) – Amiga (OCS)

The home computer era had a shitload of free games which, as spyware had basically not been invented yet, came with no strings attached. Most of it was rather unspectacular and not particularly worth playing. Case in point: the first Alien Bash, an ok, but unremarkable shooter set on the decks of an alien spaceship. Instead of Alien Breed, Alien Bash II now takes its cues from Chaos Engine.

At least visually, that is. The graphical style is very clearly reminiscient of the genre-defining instant Bitmap Brothers classic. So is the setting, with its suddenly appearing monster lairs, disappearing walls and at least some (seemingly) pneumatic machinery hissing and sizzling. Not that it leads to much of a plot – evil aliens are invading the planet, the hero facing them alone. As the authors put it: ‘Yeah ok so its a routine plot’. Not that Chaos Engine was much more imaginative there.

What’s probably of more interest is the gameplay. In one area, there is actually quite an obvious improvement: The game lets its player choose between three different modes of control (selectable using the function keys), the default one allowing to turn on the spot while shooting. Also, the special weapons which can be collected or bought between the levels are quite useful, especially in the boss confrontations (which didn’t even exist in CE).

Though those boss fights are probably also the best example to start to illustrate why when push comes to shove, professionally developed games often have it easy beating free ones simply because of the amount of time which can go into them. Every single ‘boss’ is basically the same one – this giant machine throwing fireballs. There are also eight levels, which is certainly not a bad number, but they just don’t have the same number of secrets. And they all share the same graphical tileset, just superimposed by two or three different weather effects. The list goes on: the samey enemies, the lack of a two-player mode…

Another thing should also not be underestimated: CE was one of the first ‘multimedia experience’ games. The excellent soundtrack and the well-placed, professionally intoned voice snippets did a lot to make the game what it was. Alien Bash II has got a nice title tune and after that, just stock sound effects. Collecting power-ups, there is a pretty pathetic voiceover announcing it.

Don’t get me wrong: As a freeware game, Alien Bash II is quite an accomplishment for what it is. It’s playable and fun, surpassing even a good number of the commercial competition. The crux of the matter is just that it picked a role model which it just can’t live up to. Aiming high is not something anyone can blame the makers for, though, is it?

Archived Thoughts

Thoughts by Mr Creosote (01 00 2004) – Amiga (OCS)

“Yeah ok so its a routine plot”. This refreshing honesty welcomes you to Alien Bash II, the sequel to an equally unknown freeware game. In the predecessor, the protagonist escaped from an alien prison ship - or rather he would have, in case anyone actually finished that not-very-good game. Now, he wants to end the alien threat once and for all by committing genocide on the aliens' homeworld. Routine indeed.

The game itself is more interesting, though. It strongly resembles the commercial classic Chaos Engine. Especially the graphics style is very similar. Not a bad choice which game to imitate. Chaos Engine, in turn, borrowed from Gauntlet’s gameplay. That makes Alien Bash II a Gauntlet clone as well: you run around in top-down view and shoot monsters. At the end of each level, a ‘generator’ is waiting to be destroyed in a shootout with gradually rising difficulty per level.

A few extras can be collected, and money can be used to buy powerups between the levels. All the usual categories are covered: better guns, hand grenades, additional lives and so on. Special attention has been paid to the excellent controls. You can choose between three ‘modes’, determining whether or not (or how) you can move and shoot simultanously.

One important aspect of most Gauntlet-style games which also makes Chaos Engine so great is lacking, unfortunately: the two-player action. You’re always on your own against the evil hordes.

With this one exception, Alien Bash II can even measure up to professional standards. Compared to the ackward first part, that is especially surprising! A gem amongst the masses of free stuff.

Screenshots

Amiga (OCS)

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Videos

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