Benefits of Gaming

by ardell (20 00 2005)

I’m getting very frustrated over Mission Elevator, which I just can’t complete, and decided to write this to make it up to Mr Creosote, whom I promised a review of the damn game.

Don’t know how old y’all are, but I suspect mid- to late 20s, which makes you old enough to have been witness to a strange phenomenon: Gamer Denial Syndrome. Ever noticed that when you ask (IT) colleagues or fellow students if they’re into games, you invariably get a quick glance and an unsteady ‘no’, after which they change the subject? Happens to me a lot.

Statistics say that most of them are lying. Nearly 100% of all post-80s professional coders/designers/etc. were introduced to computing via gaming. I for one thing don’t remember any kids running around in ‘MS Works = k-rad’ or ‘Lords of VisiCalc’ t-shirts, unlike Nintendo and Sega characters, or Warcraft team logos, etc.

They’re lying 'cause they know, or instinctively feel, that avowing gamer status will be a real hurdle on their way to The Top, which they will have to start thinking of when they hit 30/35, unless they want to be on shitty salaries forever. Managers distrust anyone with more technical knowledge than they have, i.e. everyone. Gamers usually have quite a bit of that, at least those who grew up with *86s and 1st-generation Pentium machines do.

It ain’t fair, that. Because even when using management’s own preferred way of argumenting (“where da money?”), one can easily come up with a few juicy facts:

Unfortunately, the current game development trend is modelled after the greater entertainment industry’s cloning policy, which insists on bringing you more of the same in a slightly different package. “Inspired” look-alikes of successful games have been there from the start, of course, just as there were suddenly many identically-clad hair-shaking bands after the Beatles made it (no, I don’t actually remember that, I’m not that old!), but the clones didn’t drown out the other contenders, and various currents continued to flow in parallel to the mainstream.

Anyway, and coming to the point, I think gamers have an edge over the strictly business kind of type, due to their acquired sense of urgency in recognising and reacting to troublesome situations, and their ability to find work-around solutions to unconventional problems, including everything bundled under the Murphy’s Law heading.

And they’re much nicer people to work with. I’ve never found a non-gaming colleague who was willing to help me out over that bit in The Bermuda Syndrome where Jack is swimming between the killer weeds and can’t seem to find an issue.