Infra-Arcana/Files/PC-Linux/Infra-Arcana-Hints.txt

_Strategy_

In general, the sneaky route is strongly recommended. The Rogue class offers the best prospects in this respect, and the following traits complement this strategy:
1. Imperceptible
2. Dexterous
3. Vicious


_Monsters_

Reanimated/bloated corpses tend to get up again after being killed. Shooting them with shotguns will usually stop this from happening. If the remains are shown as a "skull & crossbones" icon, the danger is there. Kick the remains ("w") to prevent it.

Worms of all kinds will spawn siblings at an enormous rate once they have spotted you, i.e. their growth is exponential. Best to kill them on sight without hesitation.


_Levels_

In the first ten levels or so, you should try to explore the levels completely in order to find as many useful items as possible. After that, just push downwards quickly. If you try to kill everybody, you will fail. Rather, if you see the stairs, use them!

There are three special levels in the game.

Level 20: Pyramid

A tough mummy boss plus his entourage. They can't see you when you're invisible, so you can use this to sneak close and throw Molotov Cocktails (all these creatures are highly vulnerable to fire).

Level 31: Temple

The High Priest waits at the right hand part of a large open space. It is generally advisable to sneak up taking the short detour on the top or bottom side to remain unnoticed as long as possible. Staying close to the walls, it is actually possible to get way to the right without being noticed.

The High Priest will summon hordes of monsters. Once he does this, it is basically game over. He is also immune to fire, to Molotov Cocktails won't help against him. He is vulnerable to dynamite, however, and it is possible to throw it from a fairly safe distance in the right side corner.

To finish him off, throwing potions of paralyzation at him is almost mandatory. While he is paralyzed, chop away with your best melee weapon. Potions of blindness will work as well, but that will still give him the opportunity to teleport away, which is quite annoying.

Level 32: Inner Sanctum

No danger anymore here; just pick the artifact up.

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