Protostar
Despite the lack of name, Protostar more than deserve to be called Starflight III. All the ingredients that made the originals masterpieces are here: vast systems, many interesting aliens to meet and trade with, a cool underlying sci-fi plot, and strong underlying economic and flight models. There are many more minerals and exotic alien goods to trade than in the previous Starflight games, and the VGA graphics are generally well done (although the aliens look much less creative than Star Control games). Unfortunately, Protostar plays like a game that has been rushed out the door too soon-- the interface is not very user-friendly, and the plot (even with mixture of political intrigue thrown in) doesn't develop all too well. Although there are literally thousands of star systems you can visit, they all resemble each other after a while. The addition of different missions is a nice touch, but then again, the missions aren't nearly diverse enough. In the end, die-hard Starflight fans will probably feel a bit disappointed by this spiritual sequel that could have been a true winner with a bit more time in Q&A and betatesting phase to give it more polish. As it stands, though, it's still a fun "diamond in a rough" space trading game that's worthy of Starflight name, although not its masterpiece status. [thanks to KMichael for background info]
Average Rating: | 8.5 [142 votes] |
Genre: | Adventure |
Designer: | Joe Ybarra |
Developer: | Tsunami Media |
Publisher: | Tsunami Media |
Year: | 1993 |
Software Copyright: | Tsunami Media |
Theme: | Science Fiction, Epic, Freelance |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Reunion, Alien Legacy, Starflight |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days