Moon Child
The game comprises four large worlds, each split into four big levels except for the fourth and final world, which offers an impressive grand finale. One nice touch in Moon Child is that the design of each world communicates the spread of the techno-virus alluded to in the plot. Since the first world is not yet infected, it is an atmospheric world washed in nature. The second world tells you how fast the techno-virus is spreading: it is a decaying construction site. The third world has you fly through a techno-fortress with a jetpack, and finally the last world is a completely abstract and psychedelic world.
Like all good platformers, Moon Child is full of fun action, creative and varied enemies, and devious level designs. You will fight a wide range of enemies, from normal animals like birds, bats, and bees, to odd things like cannons, cement mixers, pneumatic hammers, robots, and the abstract amoeba-like creatures in the last world. Those who enjoy platform games definitely should take a look at this very little known, vastly underrated underdog from the same team that brought you Hoi on the Amiga. Two thumbs up! Also, if you like this game, you can download the free PocketPC version from this page as well as Team Hoi page.
Average Rating: | 8.07 [14 votes] |
Genre: | Action |
Designer: | Reinier von Viet |
Developer: | Team Hoi |
Publisher: | Valkieser |
Year: | 1997 |
Software Copyright: | Team Hoi |
Theme: | Cartoon |
Multiplayer: | |
Related Links: | Designer's game page |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Jazz Jackrabbit 2, Vigilance on Talos V, Bubble Bobble Hero 2 |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days