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X-COM: Apocalypse

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Review by Underdogs:
After disappointing fans of X-COM (or UFO: Enemy Unknown in Europe) with Terrors from The Deep, the uninspired sequel that should have been sold as an add-on, Julian Gollop and his team at Mythos Games brought the series back to life with X-COM: The Apocalypse, a game worthy of X-COM name and our Hall of Belated Fame. At first glance, X-COM veterans have reasons to be skeptical. For starters, a cliché plot (war with the aliens have increased pollution and left many cities in ruins) explains the reduced game scale from the whole world to only one city, Mega-Primus, mankind's last hope of survival. As commander of the X-Com Mega-Primus Chapter, it is your job to command the city's army of planes, cars, hovercraft, and ground troops to defend the city against the aliens. In another risky twist to the tried-and-true formula, X-COM's elegant turn-based tactical gameplay has been replaced with real-time combat. Although the option to play turn-based style is still around, it just doesn't have the same feel as the original. This change alone is enough to convince many X-COM fans to never give Apocalypse a chance. Those creepy night missions that give you the adrenaline rush when seeing the Sectoid's eyes glow in the dark are also gone, as Apocalypse has no night-day cycle, thereby making all missions occur in broad daylight.

Fortunately, it only takes the first tactical battle to convince X-COM fans that the incredible addictiveness of the first classic is still here, if not greatly enhanced by SVGA graphics and even more creative alien technologies and weapons to research. Basic gameplay is still the same as in the previous two games: you buy and invent new weapons to equip your soldiers with. When a UFO is discovered, you try to shoot it down with your fighters. After that, you send a transport vehicle with a soldier team to the crash site and kill all aliens in either the familiar turn-based or new real-time mode, StarCraft style. During the battles, you must be careful not to harm civilians who seem to always run in your way. So far, it's all familiar territory to X-COM veterans who will have no trouble learning the controls and jumping right into battles with ever opening the manual.

Average Rating:8.77 [1692 votes]
Genre:Strategy
Designer:Julian Gollop
Developer:Mythos Games
Publisher:MicroProse
Year:1997
Software Copyright:Firaxis
Theme:Science Fiction
Multiplayer:
Related Links:Your X-COM: Apocalypse Resource! , GameSpot Guide , Money offer for a working Windows patch
More Info:Mobygames | The Web
System Requirements:DOS
If you like this game, try:X-COM: UFO Defense Collector's Edition, X-COM: Interceptor, Laser Squad
Thanks to...deepcut 
Technical Notes:CD-rip version (missing music)