Empire II: The Art of War
"This version includes more terrains and more sighting and movement rules. A significant change is that land units can take damage in a skirmish instead of simply winning or losing (being destroyed). There are also added rules for unit morale. If a unit's morale gets to low, they retreat, regardless of your orders. Other additions are allowing for reinforcements to appear on certain turns and weather factors.
The scenario editor has been enhanced so that players cannot only create their own maps and scenarios, but their own custom units, including statistics and the graphics. So players can fight prehistoric, historical, fantasy, science fiction, or whatever battles they like.
Although it's part of the Empire line, it's lost much of the charm. I think this is mainly because of the lack of exploration required. In Empire and Empire Deluxe, the fact that you have to explore the planet/area you're conquering plays a big part in the game. That's lacking from this version. You always see the complete map, it's just a matter of being in range of sight of enemy units. If you're an avid wargamer, you'll probably enjoy it. However, if you've heard great things about Empire and Empire Deluxe and think this will make an acceptable substitute, think again."
Average Rating: | 8.01 [122 votes] |
Genre: | War |
Designer: | Mark Lewis Baldwin & Bob Rakosky |
Developer: | White Wolf Productions |
Publisher: | New World Computing |
Year: | 1996 |
Software Copyright: | White Wolf Productions |
Theme: | World Wars |
Multiplayer: | |
Related Links: | Dan Meadows' Empire Deluxe Strategy Tips |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Empire Deluxe for Windows, Empire |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days